Satyr

SatyrSatyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes.

Though their bodies are almost always attractive and well-built, much of the satyrs’ talent for seduction lies in their talent for music. With the aid of his eponymous pipes, a satyr is capable of weaving a wide variety of melodic spells designed to enchant others and bring them in line with his capricious desires.

In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr’s lust to wrath are likely to find themselves facing down dangerous animals surrounding the faun. Still, while satyrs tend to value their own amusement well above the rights of others, they bear no ill will toward those they seduce. Children born from such encounters are always full-blooded satyrs, and are generally spirited away by their riotous kin soon after birth. (Bestiary 1, pg. 241)

Satyr Racial Traits

+2 Dexterity, +2 Charisma: Satyrs are agile and friendly.

Fey: Satyrs are fey.

Medium: Satyrs are Medium creatures and have no bonuses or penalties due to their size.

Fast Speed: Satyrs have a base speed of 40 feet.

Convincing: Satyrs gain a +2 racial bonus on Diplomacy checks made to influence mood and Sense Motive checks made to get a hunch about mood.

Silver Tongued: Satyrs gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.

Gregarious: When a satyr successfully uses Diplomacy to win over an individual, that creature takes a –2 penalty on attempts to resist any of the member’s Charisma-based skills for the next 24 hours.

Languages: Satyrs begin play speaking Common and Sylvan. Satyrs with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Halfling, Terran, Dwarven, Orc

Racial Points Explained

Racial Points Description
10 TOTAL
2 Fey (Low-Light Vision) Type
0 Medium Size
0 Normal Speed Speed
2 Flexible Ability Score Modifier
0 Standard Language
1 Gregarious Feat and Skill Racial Trait
1 Urbanite Feat and Skill Racial Trait
3 Silver Tongued Feat and Skill Racial Trait
1 Fast Speed Movement Racial Trait

 

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